Wednesday, August 24, 2011

Salam Aidilfitri....Maaf zahir & Batin


Asslamualaikum & Salam sejahtera....

Dikesempatan ini saya ingin mengucapkan Selamat Hari Raya Aidilfitri kepada semua Pelajar SPS 4A...Semoga lebaran kali ini memberikan kebahagiaan & kesempatan untuk kita bermaaf-maafan dgn ibu bapa, keluarga & sahabat handai....Yang paling utama ialah menjaga diri anda semua semoga sentiasa berada dalam keaadan selamat dan dilingdungi oleh-Nya...
Ingin saya berpesan, sentiasalah menjaga adab pergaulan dan tidak melakukan perkara-perkara yang boleh mendatangkan dosa kecil & dosa besar....Insyaallah semoga kita semua diberkati & diredhai oleh Allah SWT....
Kelas kita akan disambung semula pada Hari Rabu 7 September 2011...Saya mohon ampun & maaf jika ada salah silap sepanjang saya mengajar anda semua.....

.........SELAMAT HARI RAYA AIDILFITRI.......

Monday, August 15, 2011

Extrude

The EXTRUDE command allows you to create a solid object from circles, polygons, and objects, created from or converted to Polylines, that have "closed" paths. You can extrude planar faces along a path, or you can specify a height value and a tapered angle. Each face has a positive side, which is the side in the direction of the face's normal (the current face you're working on). Entering a positive value extrudes the face in its positive direction (usually outward); a negative value extrudes in the negative direction (usually inward).

sebelum EXTRUDE

Sunday, August 14, 2011

Projek Mini Bar




Create A Revolved Solid

With REVOLVE, you can create a solid by revolving a closed object about the X or Y axis of the current UCS, using a specified angle. You can also revolve the object about a line, polyline, or two specified points. Similar to EXTRUDE, REVOLVE is useful for objects that contain fillets or other details that would otherwise be difficult to reproduce in a common profile. If you create a profile using lines or arcs that meet a polyline, use the PEDIT Join option to convert them to a single polyline object before you use REVOLVE.

You can use REVOLVE on closed objects such as polylines, polygons, rectangles, circles, ellipses, and regions. You cannot use REVOLVE on 3D objects, objects contained within a block, polylines that have crossing or intersecting segments, or polylines that are not closed.